Legend of TERA- Glyph system
Many people like games which make their
role fell legendary, but I think they may get wrong to some degree. The really
serious point of the character is the importance of what he or she has done,
not who he or she is. That may have some relation with the game currency, TERAgold.
what do you think about a game, where your personal achievements will decide your future; a game your history is not just a back-story of your future but a internal part of your role’s skill; a game where each fight is a chance for accelerate the speed of acquiring skill? What I prefer most is the game, where your accomplishments will help u to accumulate much more experience and skills.
Final Fantasy XI's Blue Mage system
what do you think about a game, where your personal achievements will decide your future; a game your history is not just a back-story of your future but a internal part of your role’s skill; a game where each fight is a chance for accelerate the speed of acquiring skill? What I prefer most is the game, where your accomplishments will help u to accumulate much more experience and skills.
Final Fantasy XI's Blue Mage system
Frankly speaking, I am not a skilled
veteran of TERA, but its system (Glyph system) has really attracted my
attention. Separated from Blue Mage system of Final Fantasy XI, it becomes my favorites.
Under this system, you can level up by equipping yourself and earning more
points, grasp several skills.
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